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Case 03

Product

Kinetic Pay

A fintech app that makes saving feel like play.

↗4.8★ App Store
Kinetic Pay
Client
Kinetic
Location
London, UK
Year
2025
Services
Product UI, System
Duration
14 weeks

(01) Overview

Kinetic is a savings app for people who have never had savings. We redesigned the product end to end — onboarding, the money engine, and a design system the team could scale to three new markets.

(02) The challenge

What stood in the way.

Banking apps are built to feel safe, which usually means grey. Kinetic’s users were 19–27 and churned in week two. The app had to feel trustworthy enough to hold rent money and fun enough to open every day.

(03) The approach

How we cracked it.

We replaced dashboards with a single moving object: a stack of coins that grows, wobbles and celebrates. Every goal became a tiny game with real stakes. Under the hood, a 400-component system in Figma mirrored one-to-one in code.

Kinetic Pay — detail
Detail — 4:5
Kinetic Pay — detail
In context — 16:9
Kinetic Pay — detail

(04) Results

What moved.

Measured 90 days after launch against the baseline we agreed in week one.

014.8★

App Store rating

02−38%

Week-two churn

032.4×

Average balance

Our users screenshot their savings now. That never happened with a bank.

Ravi Okafor

CPO, Kinetic

(05) Credits

Product designIdris MensahNew York
Design systemTheo LindqvistLisbon
MotionKai TanakaTokyo
ClientKineticLondon, UK

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